I thought that I would share one of my many projects that I have lined up to do at one point in my life with you now. Being a solo player and having a nice set of rules to play with is all very well but when you do not have an opponent to play against, they can be very long winded in playing a game against yourself, not only that, you are in total control of commanding both armies on the table. To me although this is better than nothing, it will only be moral rules that will take away any control that you have over the two armies. So to get around this I have come up with the CHANCE CARD.
I started this project back in 2008 after I found the idea on another war gaming blog, a club that was adding these cards to their games and I thought to myself that they could help me. I gave it a lot of thought and how I could incorporate these into my games.
The answer that I came up with is that I would have to draw a card when a unit is attacked in any way and that unit would have to act on what the card said. So I hope that the only rules that I need are for moving, shooting and hand-to-hand combat.
I made the decision that the cards should be a credit card size which is easy to handle even with kids taking part in the game. The spec was that they are to be made in full colour front and back. So with a rough I made I now had to design my own cards.
With an aide of a computer I made the template of the front and back of the card. On the front of the card I inserted a coloured picture of the Battle of Waterloo map and on the reverse side was to be the text. This was my first draft and I later changed that to another picture on the back of the card with the old guard at Waterloo but lightened it so the text, being in bold black, would stand out from the picture.
So what was the instruction or chance that was to be made on these cards? Well again some of the instructions came from the war gaming blog but most were changed to help the game roll along, I hope!
I intend to make thirteen different cards with some of the instructions would be more than others. The right balance has to be made, but I will not know that until I start playing with the cards. There are for LUCKY and UNLUCKY, STEADY, HALT, RETREAT, AMMUNITION, RESUPPLY, OFFICERS KILLED, NO TARGET, TEST FOR MORAL, EAGER, ADVANCE and NO RESTRICTIONS.